Opening Keynote: The Truth About The 4 Day Work Week

Stage 1 - Main Stage
Live
Game DesignProduction & Team ManagementDiversity, Accessibility & InclusionBusiness & Leadership-All-

Information

This session is an honest account of what happened when a 100 person game developer ran a 4 Day Work Week for 7 months. It is designed to be a completely open and transparent review of the feedback, data, and the overall experience of running a 4 Day Work Week from the perspective of the CEO of the company. If you’re tired of reading articles and social posts blindly supporting the 4 Day Work Week and want to hear not just the pros but also the very real consequences, this is the talk for you.

Takeaway
Why a 4 Day Work Week can help your company; Why the 4 Day Work Week both did and didn’t work; How to run your own 4 Day Work Week Trial; How we can bring about the next industrial revolution
Session Type
Keynote