Keynote: "Deathloop"s User Research User Experience Death Loop
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Information
This is the story of how user research led to the creation of the opening hours of “DEATHLOOP” during the last months of the game’s development, and how those hours, and eventually the entire game, were reshaped a piece at a time by continued research. It is told by Arkane Lyon’s Campaign Director, a developer who stands at the nexus between level design and narrative design, who had to level up her competency in user experience design overnight to meet the challenges the game faced. In this lecture she will walk you through this harrowing process, where dramatic changes to the game were equal parts overwhelming successes, and revelations of dreadful new issues.
Takeaway
User experience design is not a straight line. A smart fix to a big issue can reveal problems elsewhere. This is a good thing
The obvious solution to a user experience issue can be the wrong one. User research specialists can uncover the problem hid
Session Type
Keynote