Senior Online Engineer - The Cycle: Frontier (f/m/d) Onsite or Remote

Senior Online Engineer - The Cycle: Frontier (f/m/d) Onsite or Remote

Hybrid

Information

ABOUT THE ROLE We are currently seeking a talented and passionate Senior Engineer - Online to support our team working on the online features for The Cycle: Frontier, a F2P multiplayer shooter packed with innovation. You will join in an exciting development phase and be part of an experienced team that has a lot to offer and encourages you to grow with us together! The ideal candidate is a Game Engineer who has extensive experience working on live, online games with a strong dedication for making great games.
Role and key responsibilities
YOUR MISSION Implement features and solutions, both on client and backend, covering our tech stack from UE4 communicating to Playfab and Azure infrastructure Write clean and maintainable C++ and C# code Research new technologies and tools that will help us run our live services with high availability and scalability Integrate platform services and SDKs, such as Steam, EGS, PSN and Xbox Live Support running a 24/7 live game, following On-call schedules and investigating live incidents Write technical specifications, technical design documents, and other relevant documentation Mentor junior and regular engineers, run technical interviews and own a significant part of our online infrastructure
Skills and main qualifications
YOUR SKILL TREE 4+ Years of experience working on live games, on PC, mobile and/or console platforms Experience implementing online services, such as In-app purchases, authentication, leaderboards, live events, Meta and progression, matchmaking and analytics Fluent in C++, C# (or similar languages) Experience working with backend technologies, either in-house or BaaS, in a serverless architecture Experience implementing game systems and features, such as UI and gameplay Experience with cloud infrastructure on any of the major providers (Azure, AWS, Google Cloud), including VPCs, SQL/NoSQL databases, and messaging/queue systems A passion for videogames, and a general understanding of the industry and game design principles Experience with Playfab, Azure functions, SignalR, Redis Experience with UE4, including UMG, Blueprints Experience with UE4 build system, and CI/CD (Jenkins, TeamCity or similar) Multiplayer game experience, including dedicated servers, UE4 replication and client prediction Experience with testing automation frameworks
Experience level
Mid-Senior level
Department
Programmer / Engineer
Location
Berlin, Germany (or remote)

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