Senior Animator

Senior Animator

Hybrid

Information

Help build a kick ass game. Represent the company values. Drive next-gen development within the animation field. Mentor and guide junior developers. Have a genuine interest in animation and game development.
Role and key responsibilities
- Create compelling animations (Characters, creatures, Bosses and other assets) meeting the high standard and style that has been set from our art dept. - Exploring and creating is a part of your workweek life and you adopt new learnings as you go along. - Collaborate with your animation team, artists, designers, programmers and producers to further realize the vision of the team. - Actively contribute and share your feedback with the team to help improve on the animation pipeline and tools, document changes, and contributions. - Mentor, train and inspire the animation and art department with your key experience. - Plan, structure and drive the animation workload (team) and communicate status in a clear and constructive way through channels established by the studio.
Skills and main qualifications
- Broad experience of different animation styles, both realistic and stylized. Any experience within traditional animation is a plus. - Experienced in the animation field and preferably a few years of experience as a senior animator or as a mentor to junior animators. - Experience from creating 2D and/or 3D VFX is a big plus, as the senior animators will create VFX together with the technical artists. - Good technical experience to push a character through the animation pipeline from model to game. Skinning, rigging, animation, export, import, state machine and control rig setup in engine. - Experienced with optimizing animations for gameplay performance and requirements for the game. - Expected to provide feedback on unclear direction or communication, make your voice heard if information is unclear. - Good experience and understanding of Unreal, Maya and the animation pipeline between them is a must.
Company perks and benefits
- Penthouse level office location in Central Gothenburg, Sweden - Health benefits package - State of the art equipment - Flex hours and days, with core hours starting from 9:30 - Snacks, fruits and beverages - Friday outings - 30 days of vacation.
Application process
Go to tothesky.se and connect with the “Art and Creative” department. Or email: andre.ahlinder@tothesky.se with your application.
Experience level
Mid-Senior level
Job type
Full-time
Department
Animator
Main contact (s)
andre.ahlinder@tothesky.se
Location
Gothenburg, Sweden

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