World Partitioning, Blueprints and Datalayers. How to Travel in a Large Streaming World

World Partitioning, Blueprints and Datalayers. How to Travel in a Large Streaming World

Monday, August 21, 2023 11:30 AM to 1:00 PM · 1 hr. 30 min. (Europe/Berlin)
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Information

I. Introduction (5 minutes) A. Overview of the talk's topic: complex large world design in Unreal Engine 5 B. Explanation of your background and expertise in the field C. Brief explanation of the goal and objectives of the talk II. World Partitioning (15 minutes) A. Explanation of what world partitioning is and why it's important B. Overview of the different methods for world partitioning in Unreal Engine 5 C. Discussion of the benefits and challenges of using world partitioning in large world design D. Live demonstration of how to partition a large world in Unreal Engine 5 III. Data Layers (15 minutes) A. Explanation of what data layers are and why they're important B. Overview of the different types of data layers available in Unreal Engine 5 C. Discussion of the benefits and challenges of using data layers in large world design D. Live demonstration of how to use data layers in Unreal Engine 5 IV. Utilizing Blueprints for "Smoke and mirrors" A. What do I mean Smoke and Mirrors? B. Basic teleportation concepts. C. Simple scripting to travel where you need to go. D. Adding DataLayers to the mix. V. Conclusion (10 minutes) A. Summary of the key points discussed in the talk B. Final thoughts and recommendations for attendees C. Q&A session with the audience
Target Audiences
Anyone interested in leveraging the new tools from Epic Games Unreal Engine 5 to move across massive and complex worlds
Experience Level
Intermediate
Key Take Aways
The end user will take away a better understanding of the principle that "What the end user sees is not what they see." For many years I have explained to my clients while consulting that the smoke and mirrors effect, ie "if it looks right, its right" is a better way to work with RT engines and game development. World partitioning is an excellent tool, however with parts of the map not loaded, looking at ways to seamlessly traverse the map becomes more and more complex. By the end of this, the audience should have a much better understanding of the core principles of my methodologies.
Session Type
Workshop

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