Roundtable: Tool UX Design, Or: Let’s Turn Frustrating Tools Into Satisfying Workflows

Roundtable: Tool UX Design, Or: Let’s Turn Frustrating Tools Into Satisfying Workflows

Monday, August 19, 2024 11:30 AM to 1:00 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 13 - Roundtables - Confex Level 2
-All-Game DesignProductionTech & Coding

Information

What features does a material editor need? How do we make a good warning dialog? What user research tools are studios using? How do we get our internal users to use the new tool instead of sticking to the old tool? Ask these questions, and any others you can think of, in this Tool Design Roundtable. We will discuss the questions as a group, share our own experiences, and find the best answers that allow you to move forward and make the best tools possible.
Target Audiences
Tool UX Designers, Product Owners, Tool Programmers, Producers, and users of game development tools.
Experience Level
Intermediate
Key Take Aways
You will walk away with knowledge shared by the folks in the room, and the questions asked. You can ask questions yourself as well! The focus is entirely on Tool UX Design, so there is an expectation of especially the Design and Production of Tools, and not deep technical topics.
Session Type
Roundtable

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