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Stop Writing Loops: New Creative Tecniques to Make Your Game Music Interactive
Stage 2 - Confex Level 1
-All-Audio & Sound DesignGame DesignProduction
Information
For too long game composers have relied on loops and layers to create an interactive score, and even AAA studio audio directors often ignore some of the more advanced features offered by game engines and audio middle-wares, that can add variety to a game soundtrack. Join me to learn advanced game music composition and implementation techniques, creative music randomization techniques, and how to set-up an interactive score that never sounds the same
Target Audiences
Game Music Composers and Audio Directors looking to learn how to create and implement interactive music in a modern way
Experience Level
Intermediate
Key Take Aways
For too long loops and layers have been the main feature of interactive game soundtracks. Game engines and audio middle-wares have way more to offer in terms of randomization to extent the longevity of a music track, and make sure that the player is never "bored" by the music. Attendees will learn how to randomize intros and endings, how to combine layering and branching in the same track, vertical randomization, and composition techniques to fully make your track modular and interactive. Multiple examples will be presented in game engines like UE and Unity and audio middlewares like FMOD and Wwise.
Session Type
Talk