Demystifying Creativity

Demystifying Creativity

Stage 1 - Confex Level 0 (Expo)
-All-Arts, Animation & VFXGame DesignProduction

Information

What drives us to think outside the box? Where does a fresh idea originate? And how can one truly gauge originality? This talk delves into the core of the creative process, blending insights from psychology, neuroscience, and personal experiences. It aims to unpack the intricate dance of inspiration and dissect what gives birth to original thought through grounded exploration of the mechanisms behind creativity and what needs to be done to arrive at originality. "Demystifying Creativity in Video Game Development" is a thought-provoking talk that delves into the elusive nature of creativity and originality in the realm of video game creation. This presentation explores the intricate balance between innovative ideas and the practical challenges of measuring creativity, shedding light on how these factors influence the development process in the gaming industry. Through a blend of psychological insights and real-world examples from game development, the talk aims to unravel the complexities behind what makes a game truly original and engaging. It addresses the tools and methods used to quantify creativity, the impact of these metrics on the creative process, and how developers can harness this understanding to push the boundaries of what is possible in video games. The session promises a deep dive into the heart of creativity, offering valuable perspectives for game developers, designers, and enthusiasts alike.
Target Audiences
Game developers, designers, and enthusiasts alike.
Experience Level
Expert
Key Take Aways
The talk explores creativity and originality in video game development, drawing from psychology, neuroscience, and industry examples. It delves into how new ideas arise, the challenges of measuring originality, and practical strategies to foster innovation while navigating development constraints. It provides insights and tools for developers to enhance creativity and push the limits of game design possibilities.
Session Type
Talk

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