Creating a Global-Scale Game with Google Cloud (Presented by Google Cloud)

Creating a Global-Scale Game with Google Cloud (Presented by Google Cloud)

Stage 12 - Confex Level 2
-All-Tech & Coding

Information

Google Cloud provides incredible flexibility when building out a gaming backend. With its slew of open source projects like Agones, Open Match, Quilkin, combined with Google Cloud products like Google Kubernetes Engine, Spanner, Cloud Build, Cloud Deploy and more you can build exactly the backend platform that fits your studio and game. But that also means that there are also a lot of options to choose from! Would you like to see how Google Cloud itself would build out a production, global scale multiplayer game using its own variety of open source projects and hosted products? Then this presentation is for you! In this talk we’ll step you through the architecture of the open source “Global Scale Demo”. We’ll discuss each of the aspects of the project, discuss why each item was chosen for each layer and tradeoffs therein, starting from the Terraform to setup the infrastructure all the way through deploying game services and servers with Continuous Integration and Deployment.
Target Audiences
Programmers who work on backends for multiplayer games
Experience Level
Intermediate
Key Take Aways
- What does Google Cloud consider it’s recommended projects and products for backends for a multiplayer game - A high level overview of many of the products that we recommend, so you can see if they are worth further research on your part - Where to go if you want to learn more about any of the projects, products and communities that exist around Google Cloud for Games.
Session Type
Talk

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