A Composer’s Guide to Music System Design

A Composer’s Guide to Music System Design

Stage 1 - Confex Level 1
Talk
~All~Audio & Sound DesignGame Design

Information

In this talk, Jon will share practical strategies to help composers and developers design music systems that are simple, elegant and capable of thriving in a dynamic game development cycle. Since no two games or game teams are alike, Jon will highlight real-world examples of music systems that are self-directed, inherited, and collaboratively made. He will highlight his experiences as a sole composer for The Lamplighters League, co-composer for Star Wars Outlaws, contributing composer for Overwatch 2, and composer for the indie game The Solitaire Conspiracy.
Target Audiences
Composers, audio directors and developers who interface or manage composers and music systems
Experience Level
Intermediate
Key Take Aways
Attendees will gain practical insights into designing simple, elegant music systems that can evolve throughout the development cycle. Developers will learn how to effectively collaborate with composers to create ‘minimum viable music interactivity’—empowering composers to develop creative solutions within real-world budgetary and technical constraints.
Session Type
Talk

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