

Masters of Game Design: Building Depth in Games
Stage 11 - Confex Level 2
Talk
~All~Game Design
Information
What is depth in games, and how do we achieve it? How do we achieve 'easy to learn, hard to master'? How can we deliberately keep increasing the challenge and complexity throughout our games?
Marie Mejerwall, renowned speaker and game designer with a long history in AAA game development, takes the audience with her on her philosophical journey as she explores these concepts - and shares her findings of how also you can build gameplay that stimulates the player throughout the whole lifespan of your game.
Target Audiences
Game Designers
Experience Level
Intermediate
Key Take Aways
- Crash course in gameplay challenges
- How to build your game's 'bread and butter' challenges
- How to layer challenges to make your game easy to learn, but hard to master
- How to keep extend your gameplay with more challenges over time to keep players stimulated
Session Type
Talk



