Meta Quest Development Paths: Building a VR Multiplayer Game with Building Blocks

Meta Quest Development Paths: Building a VR Multiplayer Game with Building Blocks

Stage 6 - VR Track | Confex Level 2
Talk
~All~Game DesignTech & CodingVR / XR

Information

In this session, we review Meta Quest development paths, diving into the strengths and weaknesses of each, and highlight features in Meta SDKs. In a live demo, we dive into Unity to create a basic multiplayer Laser Sword game, where we use scene understanding for room collisions, object positioning based on scene mesh classifiers, and add multiplayer building blocks to enable multi-user grabbing capabilities.
Target Audiences
Existing VR developers: Premium developers in traditional genres, existing MR developers Emerging VR developers: Developers in mid-core, casual and lifestyle genres, emerging VR developers Mobile developers/Creators: Horizon Mobile-first creators and rising groups of innovators
Experience Level
Intermediate
Key Take Aways
- How to building a multiplayer game with building blocks - Learn about development paths and features
Session Type
Talk

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