’BATTLEFIELD 6’: How we Brought the Franchise Vision to Life with our Destruction System Debut

’BATTLEFIELD 6’: How we Brought the Franchise Vision to Life with our Destruction System Debut

Stage 16 - Confex Level 2
Talk
~All~Arts, Animation & VFXGame DesignMultiplayer

Information

Join us for an in-depth look at how Battlefield Studios and Frostbite brought the next generation of destruction to life in Battlefield 6. This session will showcase our dual approach: systemic destruction that allows player-driven environmental changes, and pre-simulated event-based destruction powered by advanced rendering and pipeline improvements. We’ll share insights into our collaboration across Tech Art, VFX, and engineering, revealing how we aligned on a unified destruction language and delivered rapid iteration, seamless asset integration, and enhanced performance. Discover how our teamwork fulfilled the franchise’s vision for immersive, impactful destruction.
Target Audiences
Game Designers, Level Designers, Technical Designers, Technical Artists, VFX Artists, Simulation Artist, anyone interested in Battlefield Destruction system
Experience Level
Intermediate
Key Take Aways
Attendees will gain insights on how Battlefield is designing its destruction system from design, visual to technical perspective in the powerful Frostbite engine. And how we are using different techniques to improve our production pipeline and runtime performance, so they can benefit when creating the destruction system in their own game engines.
Session Type
Talk

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