'Monster Hunter Wilds' Network Architecture Supporting Over 1 Million Concurrent Users (Presented by AWS)

'Monster Hunter Wilds' Network Architecture Supporting Over 1 Million Concurrent Users (Presented by AWS)

Monday, August 18, 2025 1:15 PM to 2:15 PM · 1 hr. (Europe/Berlin)
Stage 15 - Confex Level 2
Talk
~All~BusinessGame DesignProductionTech & Coding

Information

Monster Hunter Wilds is a cross-platform AAA title designed to handle access from a massive number of users. As a network-based title expecting enormous traffic not only from Japan but from around the world, we'll introduce the technology choices made, challenges faced, and innovative solutions implemented when building the server infrastructure from scratch.
Target Audiences
This session is tailored for game developers, technical directors, and engineers seeking insights into AAA-scale infrastructure, as well as business professionals overseeing large-scale online game deployments. The session welcomes anyone eager to understand how major gaming studios tackle massive-scale technical challenges.
Experience Level
Beginner
Key Take Aways
Attendees will gain insights into the cutting-edge technology choices, unique challenges, and innovative solutions employed in building a global server infrastructure.
Session Type
Talk

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