Workshop: Intro to Game UX Part 1: Cognitive Science & Usability

Workshop: Intro to Game UX Part 1: Cognitive Science & Usability

Monday, August 18, 2025 3:15 PM to 4:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 12 - Workshops 2, Confex Level 2
Workshop
~All~Game DesignProductionResearch & Education

Information

Making fun and engaging video games is hard. Although there is no known recipe for crafting successful games, some clear ingredients exist, which game developers can use to make their own successful recipe. A UX mindset combined with cognitive science knowledge can provide game makers with those ingredients --across all types of games, platforms used, or audiences targeted-- to guide them along the development process. Experiencing a game happens in the player's mind. This is why understanding the human brain (especially its limitations) while it is perceiving and interacting with a game is paramount to accomplish faster and more efficiently your developers' goals. Part 1 covers an introduction to cognitive science (perception, attention, memory, & learning principles) and how this knowledge applies to game development. It also briefly introduces to usability guidelines (signs & feedback, consistency, minimum workload, accessibility, etc.).
Target Audiences
Anyone can benefit from knowing more about the brain and about user experience. This Masterclass will however benefit designers, artists, gameplay/UI programmers, producers, and junior UX practitioners even more.
Experience Level
Beginner
Key Take Aways
This workshop is an introduction to game user experience (UX) guidelines and principles that can guide game developers to offer the experience they intended to players. Part 1 covers an introduction to cognitive science (how the brain works and learns) and usability principles, applied to game development.
Session Type
Workshop

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