

How to Build Killer Game UI (Presented by Rive)
Information
Game teams have long faced a tradeoff: prototype quickly with traditional design tools and rebuild in code later, or build once with engine UI tools, giving up creative control and iteration speed.
There’s a new, better way. With Rive, you can design and build game UI with full creative control and no rebuilding in code. Create in the Rive Editor, export to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal and other game engines. What you build in the Rive Editor looks, behaves, and performs exactly the same in your game.
Ross Plaskow and Gordon Hayes will show how to build a fully functional, shippable game menu in Rive. They’ll also share examples from games already using Rive in production, and how it speeds up development without limiting creativity.





