How to Build Killer Game UI (Presented by Rive)

How to Build Killer Game UI (Presented by Rive)

Stage 6 - Confex Level 2
Talk
~All~Arts, Animation & VFXGame Design

Information

Game teams have long faced a tradeoff: prototype quickly with traditional design tools and rebuild in code later, or build once with engine UI tools, giving up creative control and iteration speed.

There’s a new, better way. With Rive, you can design and build game UI with full creative control and no rebuilding in code. Create in the Rive Editor, export to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal and other game engines. What you build in the Rive Editor looks, behaves, and performs exactly the same in your game.

Ross Plaskow and Gordon Hayes will show how to build a fully functional, shippable game menu in Rive. They’ll also share examples from games already using Rive in production, and how it speeds up development without limiting creativity.

Target Audiences
Designers and developers
Experience Level
Intermediate
Key Take Aways
- You'll learn how to create highly animated and responsive production-ready game UI. - You'll also learn how much faster and more efficient this process is than other processes while giving designers control and empowering the entire team to ship in days and weeks instead of months. - You'll leave with a better understanding of the future of UI - and why hardcoded design is history.
Session Type
Talk

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