The Powerful Toolbox of Academic Psychology

The Powerful Toolbox of Academic Psychology

Stage 16 - Confex Level 2
Talk
~All~Game DesignNarrative DesignResearch & Education

Information

Understanding games and the people who play them is a daunting task for any type of developer. However, we are not alone in tackling this challenge. Psychology Academics and Researchers have a staggering amount of resources we can tap into to make games better, and make them better faster.

In this talk, Veteran Game Designer Evan Hill (The Last of Us II) and Psychologist Jessica Kathmann will provide tangible examples of how concepts from modern psychology can be used to improve game design processes and empower your teams to better understand what your players need to make the best experiences possible.

Even if you have a deep familiarity with Psychology, expect to learn something new and learn deeper practical uses for concepts you already know.

Target Audiences
For anyone interested in using psychological tools to make their game design more effective and efficient
Experience Level
Intermediate
Session Type
Talk

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