Wake up on a dying station. The crew is gone
and something alien prowls the corridors.
Third-person survival-horror game built around isolation,
environmental storytelling, and deep immersion.
Key features
- Brutal third-person survival combat
- Cinematic horror inspired by The Thing, David Lynch
and H. R. Giger
- Haunting space-sci-fi atmosphere rooted in the
“Invasion” book series
- Terrifying foes: decomposing, mutating corpses twisted
by alien parasites
- Environmental storytelling — the station itself tells its story
- Diegetic interface: minimal UI, maximum immersion