UNICEF and the Gaming Industry: Building together a new digital future for every child and adolescent
Thursday, August 21, 2025 4:00 PM to 5:00 PM · 1 hr. (Europe/Berlin)
Stage 7
Panel
Special Focus: Games & Well-BeingEconomy & Innovation
Information
With over 2 billion players globally, video games hold transformative power for education, well-being, and equality. This panel, hosted by UNICEF and key industry leaders including LEGO, Global Video Game Coalition and Video Games Europe, explores how the gaming sector can drive sustainable impact for children and adolescents worldwide. From the RITEC study on games and child well-being to the Game Changers Coalition’s STEAM curriculum, the session highlights practical ways to design for inclusion, invest in digital skills, and collaborate for systemic change. Together, we can build a more equitable, inclusive, and responsible digital future.
Session Language
English
Gamescom Congress Location
All StagesStage 7




