A Performance Mindset for Everyone - How Hardware Restrictions imposes Design Restrictions

A Performance Mindset for Everyone - How Hardware Restrictions imposes Design Restrictions

Stage 6
Live
-All-Arts, Animation & VFXGame Design

Information

Performance and optimization are very important topics in game development, that not many actually know how to handle. But developing a game performance oriented from the get go will help the production by a landslide, as the restrictions that come with it, ripple through all disciplines. All. Not just tech. Even Art, even QA, even Design. And then sacrifices have to be made, no one is ready to make. What good is developing the best game when you cannot ship it, as it cannot run on any platform? In this talk, that will be light on the technical side, I will discuss how the whole team can train their understanding about performance and may gain enough foresight to detect potential issue that might happen later on to act accordingly.
Target Audiences
Newcomers / Juniors / Students and Indies / Startups
Experience Level
Beginner
Key Take Aways
- Getting an overview of the basic render architecture - Understanding hardware restrictions through examples - how to overcome and mitigate performance related issues - getting an overall understanding, how hardware restriction impose design restrictions.
Session Type
Talk