Build, run and scale Multiplayer Games with coherence (Presented by coherence)

Build, run and scale Multiplayer Games with coherence (Presented by coherence)

Stage 8
Live
-All-BusinessGame DesignTech & Tools

Information

The potential of multiplayer games is massive, but the engineering part was always seen as scary or restrictive. coherence is built from the ground up to be easy to use, versatile and highly performant, and we'll explore why it's been called the best and fastest workflow for making multiplayer games. We'll dive into some general concepts like state synchronization, client-side prediction, scaling, authority and game architectures, and show you how to use the coherence Unity SDK to take a single-player game and make it multiplayer without even writing a single line of code. Finally, we'll look at how to launch your game using the coherence cloud or with no costs at all using the Steam Datagram Relay (SDR).
Target Audiences
Game developers, designers or anyone curious about multiplayer development
Experience Level
Beginner
Key Take Aways
You will get a good overview of some basic concepts in multiplayer and what to look out for. You'll learn how coherence can help you focus on the creative aspects of your game by handling netcode, hosting and scaling out of the box, and how it will also get out of your way if you decide to do things your own way. Regardless of your experience level (beginner to expert), this session aims to leave you with some useful insights and tips.
Session Type
Talk