

Shot in the Dark: The Leap of Faith in adding VO to 'Hunt: Showdown'
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Information
As it reached its 5th year, and its features and player base continued to grow, the team behind Crytek’s Hunt: Showdown knew that an update to the game’s onboarding experience was needed. What followed was the development of a tutorial that would better guide players through the core gameplay of the PvPvE shooter.
To reach the goal of a better player experience, the Audio and Narrative team worked together to integrate dynamic Voice Over lines into the gameplay, a first in the history of Hunt. In this talk Lead Audio Designer Dominik Zingler and Narrative Designer Bri Williams will cover the thought process behind the VO, outline the development history from prototyping to polish, and give some insights into the learnings after the successful release of this feature.
Target Audiences
Narrative, Audio, and Game Designers looking to implement dynamic dialogue to their tutorials.
Experience Level
Intermediate
Key Take Aways
-How to bring a more immersive experience to tutorial gameplay with VO
-The pros and cons of AI VO for prototyping
-How to take calculated risks, especially when working on a tight schedule
-How to Develop a pipeline that keeps stakeholders aware of deadlines, distributes tasks evenly between team members, and has a centralized documentation system for ease of access.
Session Type
Talk



