SMITE 2 - Building a Sequel to a Live Service Game

SMITE 2 - Building a Sequel to a Live Service Game

Stage 3 - Multiplayer Track - Confex Level 1
-All-BusinessCommunity ManagementTech & Coding

Information

-- market fit/go to market strategy/philosophy over WHAT to do with the sequel (more/less/refine/expand etc) -- CI/CD, continuous operation of the previous live service title, how to migrate users, data, seamless experience -- preparing for a great launch - infra, servers, etc Lots to dig in here and positions SMITE II as the main topic while exploring around game launches
Target Audiences
online engineers, IT engineers, Producers, Tech directors, publishing managers, community managers, etc..
Experience Level
Intermediate
Key Take Aways
- market fit/go-to market strategy/philosophy over WHAT to do with the sequel (more/less/refine/expand etc) - CI/CD, continuous operation of the previous live service title, how to migrate users, data, seamless experience - preparing for a great launch - infra, servers, etc
Session Type
Panel