"Adding” Multiplayer – Sh*t Idea or Stroke of Genius?

"Adding” Multiplayer – Sh*t Idea or Stroke of Genius?

Stage 3 - Multiplayer Track - Confex Level 1
-All-BusinessProductionTech & Coding

Information

“The Singleplayer Idea is nice, but … have you considered ADDING Multiplayer?”. If this sounds familiar, this talk is for you. Multiplayer has been exploding in popularity over the last decade; and with it, the idea one can “just add” multiplayer into an existing project persists. This talk will explore the realities of the matter to provide an actionable understanding of the theoretical and practical implications involved with “adding multiplayer”. First the fundamentals will be laid out, and then case studies will be used to analyze the feasibility of “adding multiplayer” to games with asynchronous, turnbased and realtime gameplay; including the financial & human resource impact of doing-so.
Target Audiences
Anyone who has been part of a conversation about "[just] adding multiplayer" to an existing project. Founders, Production & Technical Leadership in particular will benefit from the talk.
Experience Level
Intermediate
Key Take Aways
The participants will learn: 1. why discussing “adding” multiplayer post-fact is still a thing in the industry; 2. what the implications would be if they were to do-so; 3. how to deal with the misconceptions involved; and, 4. how to execute this herculean task if they were to go down this path. Furthermore, they will gain an understanding which will allow them to better deal with their publisher on: 1. how to evaluate a request to “add multiplayer”; and, 2. how to set price & expectations towards them should it be technically feasible for their project.
Session Type
Talk