Creating Motivating Experiences: From Psychological Theory to Game Development Practice

Creating Motivating Experiences: From Psychological Theory to Game Development Practice

Monday, August 18, 2025 3:15 PM to 4:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 9 - Workshops 1, Confex Level 2
Workshop
~All~Game DesignResearch & Education

Information

This workshop on Deci & Ryan's self-determination theory offers game developers a profound insight into the psychological foundations of motivation. Participants will learn how to address the three basic human needs - autonomy, competence and social relatedness - in their games in order to promote intrinsic motivation and sustained engagement. Practical examples and guided reflection on their own game concepts will help participants to improve their games in a structured way. The workshop provides the basis for a deeper understanding of human motivation and shows how this knowledge can be specifically applied to game development.
Target Audiences
Anyone who wants to up their game at creating motivating gaming experiences
Experience Level
Intermediate
Key Take Aways
- Self-Determination Theory (SDT) is a psychological framework for understanding human motivation and well-being, and one of the most widely researched motivational theories for game design. - SDT proposes that there are three basic psychological needs that people seek to satisfy: autonomy, competence, and relatedness. - Games can foster intrinsic motivation and sustained engagement by supporting these needs in their design and mechanics. - The experience of autonomy, competence and relatedness can be facilitated by, for example, providing meaningful choices, clear goals and feedback, and opportunities for social interaction. - Players' emotions during playtesting can reveal which basic needs are not being met, such as boredom or helplessness (lack of competence), conflict (lack of autonomy), or loneliness (lack of relatedness). - The key question is not how to motivate players, but how to create a game that enables players to be self-motivated (by satisfying their intrinsic motivation). - Extrinsic and intrinsic motivation differ in their source and type the motivation. Extrinsic motivation comes from external rewards or pressures, whereas intrinsic motivation comes from intrinsic interest or enjoyment. - Extrinsic incentives such as XP can undermine intrinsic motivation by reducing the sense of autonomy and shifting the focus from the activity to the outcome. - SDT can be connected to other concepts such as flow or player types, which can help design games that are engaging and meaningful for different players - The workshop will provide game developers with a solid understanding of the theory and its applications, as well as practical examples and guided reflection on their own game concepts.
Session Type
Workshop