

What to Expect from the European AI Act, the Practical Way
Information
A presentation about the highlights and impact of the European AIA for the game industry.
In bullet points:
-Intro
-What is in and out of the AIA scope
-Timeline (the launch in 2024 and expected deadlines in 2025 and 2026)
-AIA is about 3 pillars (Law, Ethics and Robust)
-Understanding the “Ethics” and “Robust” pillars with practical examples in discriminating AI systems.
-Forbidden AI, High Risk AI and the “regular” AI.
-AI Strategy and the AI value chain in Europe
-Accountability, required documentation and proof from the AI system by law.
-Risk management, possibilities and examples of current, future certification and risk mitigation systems for the game industry.
-Cost indications supplied by the EU government for setting up and managing AI systems.




