What to Expect from the European AI Act, the Practical Way

What to Expect from the European AI Act, the Practical Way

Monday, August 18, 2025 11:15 AM to 12:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 9 - Workshops 1, Confex Level 2
Workshop
~All~AIBusinessDiversity, Accessibility & InclusionResearch & Education

Information

A presentation about the highlights and impact of the European AIA for the game industry.

In bullet points:

-Intro

-What is in and out of the AIA scope

-Timeline (the launch in 2024 and expected deadlines in 2025 and 2026)

-AIA is about 3 pillars (Law, Ethics and Robust)

-Understanding the “Ethics” and “Robust” pillars with practical examples in discriminating AI systems.

-Forbidden AI, High Risk AI and the “regular” AI.

-AI Strategy and the AI value chain in Europe

-Accountability, required documentation and proof from the AI system by law.

-Risk management, possibilities and examples of current, future certification and risk mitigation systems for the game industry.

-Cost indications supplied by the EU government for setting up and managing AI systems.

Target Audiences
Game industry managers and companies not based in Europe should understand how to act on the new law.
Experience Level
Beginner
Key Take Aways
Game companies that interact with European citizens have to understand the impact of this new European AI law. During this workshop where people get a case and have an understanding of the next steps to be taken in their own company. They should have an understanding what will happen with gamification and AIA in the near future. Almost every game have implemented a form of AI and some of these systems are forbidden in 2025! What does a company need to be approved by the EU and what kind of certifications can be expected by the EU. Companies who are not based in Europe also will understand that they need an agent or European distribution channel. All questions can be asked during this lecture and more sources will and can be published.
Session Type
Workshop