Bringing CCP Games To The Cutting Edge of Session Gaming with GameFabric by Nitrado (Presented by Nitrado)

Bringing CCP Games To The Cutting Edge of Session Gaming with GameFabric by Nitrado (Presented by Nitrado)

Stage 2 - Multiplayer Track | Confex Level 1
Talk
~All~Multiplayer

Information

Game server orchestration is absolutely critical for modern multiplayer games, and let's be honest, it comes with its own set of complex challenges. In this session, Kurtis Lamb, Senior Backend Engineer at CCP Games, will join Andreas Pohl, Head of B2B at Nitrado, to pull back the curtain on the real-world hurdles CCP navigated while building the server infrastructure for EVE Vanguard.

We'll explore the technical specifics of their server needs and the requirements that ultimately led them to strategically partner with GameFabric after a rigorous evaluation process. This isn't just about theory; expect battle-tested insights, hard-won lessons, and practical examples of how GameFabric can streamline development and help studios deliver scalable, resilient multiplayer experiences. Join us for a candid and technical exploration of what it truly takes to orchestrate a groundbreaking title.

Target Audiences
Software Engineers, Infrastructure Engineers, Developers in general
Experience Level
Intermediate
Key Take Aways
Attendees will learn how to enhance game realism through interactive footstep and grass systems that respond to player, AI, and projectiles. They’ll gain practical knowledge to build and customize their own scalable solutions while navigating performance constraints. The session goes over Niagara features, including data channels and simulation stages, to expand their toolkit for responsive gameplay.
Session Type
Talk