- Mobile games deserve better. As an industry, we do not recognise this vital part of gaming.
- At the recent UK BAFTA Game Awards, not a single mobile-first or mobile-exclusive game was listed as a winner or nominee.
- Of the world’s 3.42 billion gamers, 3 billion play mobile games. They are the most popular, most played games there are.
- Titles like Gubbins, Assemble With Care, 80 Days, Superbrothers: Sword & Sworcery, Year Walk, Rymdkapsel, Alto's Adventure, and Sneaky Sasquatch – these have had successful ports to console and mobile, or been important to their genre.
- Industry voices tell mobile developers: ‘your work doesn’t count’ and ‘mobile games aren’t the real thing’. This is wrong.
- Are there too many mobile games with aggressive monetisation methods? Yes. Here at Midjiwan, we made The Battle of Polytopia as a direct response to just that. But there are also many console and PC releases built to aggressively monetise. We’re not alone.
- And yet we celebrate the best from those worlds. So let’s do the same for mobile. Then we will see creativity blossom, support IPs that grow beyond games, and advocate for studios that are skilling up future creatives.