The Combat of 'Clair Obscur: Expedition 33'

The Combat of 'Clair Obscur: Expedition 33'

Keynote Stage - Confex Level 0 (Expo)
Talk
~All~Game Design

Information

Clair Obscur: Expedition 33 is a turn-based role-playing game that incorporates real-time mechanics into its combat system. This talk will explore how the combat system was developed, what makes it unique, and the challenges faced in combining turn-based and real-time gameplay while delivering ambitious RPG systems.
Target Audiences
Game Designers
Experience Level
Intermediate
Key Take Aways
- How we combined Turn Based and Real time combat - Process for creating a RPG with many items and Skills with a small team. - How we use Unreal Engine for design. - How we use Excel for balancing and design.
Session Type
Talk