

Music Design in 'Clair Obscur: Expedition 33': A Full Unreal Audio Based Music Systems
Stage 1 - Confex Level 1
Talk
~All~Audio & Sound DesignTech & Coding
Information
Clair Obscur : Expedition 33 is a game with a massive 8hrs + soundtrack, and was develop solely with Unreal Engine 5. Integrating that much music was a real challenge, as we had a create a robust and scalable interactive music system directly in the engine, with very few documentation on the subject at that time. This talk will dive into the music systems of the game, from the Blueprint based Music Manager, to the Metasounds driving each type of interactive music, to explain how we can use the power of Unreal 5 to create production ready music design.
Target Audiences
Composers, Music Designer and any audio folk having to deal with interactive music.
Experience Level
Intermediate
Key Take Aways
- It is possible to create production ready music systems directly in Unreal Engine 5
- The approach is very different from an audio middleware, but it can become really powerful
Session Type
Talk



