

AI in the Game Industry: Algorithm and Blues
Stage 14 - Confex Level 2
Talk
~All~AICultureGame Design
Information
Artificial intelligence has always been a faithful tool for video games, from the movements of Pac-Man’s ghosts to Left 4 Dead’s AI director and procedurally-generated levels in Rogue, Dwarf Fortress, or Minecraft. Rule-based AI, that is, and some machine learning. But more recently, deep learning (e.g. generative AI, LLMs) has entered the scene. What does advanced AI mean for our industry? What are the advantages for game developers (with a focus on UX roles) and for players in terms of gameplay? And more importantly, what are the limitations, from AI biases (such as LLMs uttering hate speech) to human replacement? This talk proposes an introduction to the ethical challenges of AI and what it means for our industry (and our society).
Target Audiences
Game UX professionals and anyone who wants to understand better the advantages, limitations, biases, and potential dangers of AI in games.
Experience Level
Beginner
Key Take Aways
- A few definitions of AI (the difference between rule-based and connectionist AI and the advantages/limitations of each).
- The AI used in games in the past and how it's starting to shape the games of the future.
- Understanding AI biases, with examples from games and society.
- Reflecting on an ethical use of AI for our industry.
Session Type
Talk



