Artificial intelligence has always been a faithful tool for video games, from the movements of Pac-Man’s ghosts to Left 4 Dead’s AI director and procedurally-generated levels in Rogue, Dwarf Fortress, or Minecraft. Rule-based AI, that is, and some machine learning. But more recently, deep learning (e.g. generative AI, LLMs) has entered the scene. What does advanced AI mean for our industry? What are the advantages for game developers (with a focus on UX roles) and for players in terms of gameplay? And more importantly, what are the limitations, from AI biases (such as LLMs uttering hate speech) to human replacement? This talk proposes an introduction to the ethical challenges of AI and what it means for our industry (and our society).
Target Audiences
Game UX professionals and anyone who wants to understand better the advantages, limitations, biases, and potential dangers of AI in games.