Workshop: Use Your Game Developer Superpowers to Fight the Climate Crisis

Workshop: Use Your Game Developer Superpowers to Fight the Climate Crisis

Monday, August 24, 2026 12:00 AM to 12:01 AM · 1 min. (Europe/Berlin)
Workshop
~All~CultureGame DesignNarrative Design

Information

This full-day interactive workshop makes its European debut, teaching teams and individuals how to integrate climate intervention and climate resilience messaging into their games. Through expert lectures and hands-on design activities, participants will both better understand the climate crisis and unlock their own superpowers as game developers, immediately applying new theory and practice to develop an original game pitch by the end of the day. Participants will leave equipped to impact gamers and ultimately change the world with actionable design approaches.

We created this workshop in response to demand. We heard from game developers around the world who wanted to reach their audience with climate messaging but didn’t know where to start, we heard from NGOs that were realizing that games and play had a huge potential to reach people around the globe.

This is a workshop crafted by leaders in their field. With original material informed by top transformational game designers, game development leaders, and climate resiliency experts, we leverage our interdisciplinary perspectives to transform theory into effective practice.

This workshop has run a dozen times around the world, and has been continuously refined and updated. Best practice evolves, so we make sure our material is up to date, and we’ve benefited from feedback from the IGDA Climate SIG community, climate expertise from the Atlantic Council’s Climate Resilience Center, and feedback from each of our previous events.

This workshop received a 100% approval rating at GDC 2025. We’ve also run the workshop in Montreal, Hyderabad, and online, always with positive feedback from participants.
Session Type
Workshop
Target Audiences
Anyone making games in any role. Both individuals and teams are welcome to attend.
Experience Level
Beginner
Key Take Aways
1. Introduction: We cover how games and play matter in the context of the climate crisis. A big picture overview of the goals of the day. 2. Climate actions: A focused selection of concrete climate impacts felt across the world today, paired with the real, on the ground action that is taken to adapt to and mitigate against these impacts. These examples serve as inspiration for the workshop’s teams, as they will select a climate intervention to design a game around throughout the day. 3. Climate game toolkit: Specific examples of how every discipline involved in game development can use their expertise to contribute to green game design. 4. Implicit Imaginaries: “Imaginaries” and “Futures” are important tools used in climate communication, climate policy, and design for change work. This section covers what they are, why they matter, how they appear in practice, and why they are an integral part of game design for climate contexts. 5. Examples from the field: A process breakdown from a recently shipped or upcoming title demonstrating how the team integrated climate themes into their commercial game. (In this case, Meghna Jayanth from Speculative Agency will speak about their game All Will Rise) 6. Transformational Game Design: Stories and lessons from 16 years of transformational game design work, covering how to design for specific framing, context, and trust for players, leading toward effective, engaging, transformational gameplay. 7. Putting it all together: With hands-on activities after every section, and worksheets to guide teams as they progress, teams finish the day with a pitch for a climate-related game. Teams pitch to each other and hear feedback from other teams.

Internal

Event
gcdev2026
Attendable for combo and expo tickets
No