Anti Cheat at Embark Studios

Anti Cheat at Embark Studios

Monday, August 24, 2026 12:00 AM to 12:01 AM · 1 min. (Europe/Berlin)
Talk
~All~MultiplayerTech & Coding

Information

When Embark Studios began work on THE FINALS and ARC Raiders, we didn't have a dedicated anti-cheat team, tooling or any well defined processes to deal with cheaters.

This talk covers our road as a studio from the early days of integrating 3rd party solutions by a single engineer to a dedicated team of 10 engineers, data scientist, ml experts and community support. Writing custom solutions for the two game Embark Studio currently has out there, and attempts at keeping the games fair to the millions of people that enjoy them.

I'll end the talk by what we've learned, what still keeps us up at night, and how we're preparing for what's next as cheaters and in particular commercial cheat vendors take the next steps in creating their cheats hoping to avoid detection.
Session Type
Talk
Target Audiences
Anyone who is interested in anti-cheat.
Experience Level
Intermediate
Key Take Aways
I hope to give people a little bit of insight into our struggles, successes and future plans when it comes to anti-cheat in the game Embark Studios creates, and where we see the 'cheat industry' heading in terms of avoiding detection. A key takeway will hopefully be that developers need to take anti-cheat seriously, even as an indie studio, because it can make or break your game in the early days of shipping a title, and it's hard to recover from failure to address this problem.

Internal

Event
gcdev2026
Attendable for combo and expo tickets
No