I hope to give people a little bit of insight into our struggles, successes and future plans when it comes to anti-cheat in the game Embark Studios creates, and where we see the 'cheat industry' heading in terms of avoiding detection.
A key takeway will hopefully be that developers need to take anti-cheat seriously, even as an indie studio, because it can make or break your game in the early days of shipping a title, and it's hard to recover from failure to address this problem.