Reinforcement Learning is good at learning one solution to a problem by overfitting to the environment. With some simple tricks we can create a diverse set of solutions which is more valuable for game testing, since game designers can for example find multiple game exploits in a single development iteration.
My presentation shows that simple solutions are often the better way to go for AI development. Specifically for the case of NHL26, I show that an easy trick allows us to learn a diverse set of qualitative solutions, without using a cutting edge Quality Diversity algorithm, which are known to be unstable, hard to tune, and debug.
RL for playtesting can serve as as a non-invasive way to start a research relationship with a game studio. RL for game AI on the other hand requires more trust, because there is still a lack of authorial control for such agents, removing some of the control that game AI designers are used to from more traditional algorithms.