The Rise and Fall of The Flame in Marvel's Spider-Man 2

The Rise and Fall of The Flame in Marvel's Spider-Man 2

Stage 1 - Confex Level 1
~All~Game DesignNarrative Design

Information

During this session, Donald is discussing how 'The Flame' side quest arc was developed from its rough, early iterations to its epic completion. 'The Flame' was developed into a massive quest arc that involved an entirely new enemy faction, an ally npc and a boss npc that were fully supported by all departments. Donald describes the pitch process at Insomniac Games and the importance of working closely with artists and writers. He also dives into the realities of team building and supporting each team member through the highs and lows of development, and how to ultimately bring the content to completion with a high level of polish.
Target Audiences
This talk is intended for all disciplines in game development at all skill levels. No prerequisite knowledge needed.
Experience Level
Beginner
Key Take Aways
The Flame' quest arc in Marvel's Spider-Man 2 is the largest optional content series in the game, and required the most effort and resources in that category. Audiences will learn the process of developing optional quest arcs at Insomniac Games and how to collaborate across multiple asset teams.
Session Type
Talk

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