Building a Smart AI Agent for Games
Stage 12 - Confex Level 2
-All-ProductionResearch & EducationTech & Coding
Information
In this session I'll show you how to build and integrate an AI agent into your game engine or live services. The "smart" part is focused on making the agent actually useful and giving it the ability to expose and interact with your internal / external tools via natural language, being it written or spoken.
Target Audiences
Developers and game designers
Experience Level
Intermediate
Key Take Aways
In this session you will learn about the practical application for new the generation of AI tools, such as open and closed multimodal models. You will learn how to build with them to achieve better interaction between players and your game services.
Session Type
Talk