Hydrophones, Coral Reefs and Fish Sounds - An Audio Overview of 'Life Below'

Monday, August 24, 2026 12:15 PM to 1:15 PM · 1 hr. (Europe/Berlin)
Stage 1 - Confex Level 1
Talk
~All~Audio & Sound DesignGame Design

Information

An overview of the audio design process for Megapop's "Life Below" by audio designer Julie Buchanan. Julie will talk about the process behind making the sounds and music involving hydrophones, fish sounds, sampled instruments, and dynamic nonlinear compositions, as well as some unique challenges in designing for an underwater game.

Topics
~All~Audio & Sound DesignGame Design
Track
Audio
Session Type
Talk
Target Audiences
Audio and game designers, or anyone interested in audio design
Experience Level
Intermediate
Key Take Aways
Listeners will get a behind the scenes look at the audio design process across the development of "Life Below" with an emphasis on both sound and music conception, direction and creation, as well as an understanding of what the audio design process looks like, and the importance of allocating enough time and resources to allow thoughtful audio to be created for a game.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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