Audio in 'Infinity Nikki': Overcoming Live-Service Challenges Through Continuous Tech Iteration

Monday, August 24, 2026 1:15 PM to 2:15 PM · 1 hr. (Europe/Berlin)
Stage 1 - Confex Level 1
Talk
~All~Audio & Sound DesignGame DesignProduction

Information

Faced with strict mobile performance bottlenecks, monthly open-world updates, and extremely tight development cycles, we, the audio team of Infinity Nikki, had to continuously iterate. To reclaim precious iteration time from slow build pipelines, we focused on building highly automated, scalable systems that give our audio designers maximum creative freedom. This presentation aims to detail the technical choices we made to overcome these live-service (GaaS) challenges, the problems we encountered. We will share four audio systems: A highly automated Ambience System. A deeply interactive Music System, polished within extremely tight cycles to meet the varying demands of each update. A performance-friendly Acoustic System. An Audio Asset Hot-Reload System that accelerates the development pipeline.

Topics
~All~Audio & Sound DesignGame DesignProduction
Track
Audio
Session Type
Talk
Target Audiences
Anyone working in game audio
Experience Level
Intermediate
Key Take Aways
The presentation will answer these questions: - How can we quickly build scalable ambience and acoustic systems for massive open worlds? - How do we rapidly develop custom pipelines and implement audio designs to keep pace with continuous GaaS updates?
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

              Join the event!

              See all the content and easy-to-use features by logging in or registering!