The World is not Flat: Leveraging Spatial Audio For Map Based Strategy Games

Monday, August 24, 2026 11:15 AM to 12:15 PM · 1 hr. (Europe/Berlin)
Stage 1 - Confex Level 1
Talk
~All~Audio & Sound Design

Information

Using spatial audio tools to create a dynamic audio and music experience and make a map based strategy game come alive.

Topics
~All~Audio & Sound Design
Track
Audio
Session Type
Talk
Target Audiences
Audio designers, technical audio designers, audio directors, music designers, composers
Experience Level
Intermediate
Key Take Aways
Spatial audio is available and achievable by anyone using Wwise as their middle ware. You can make it easy and simple for yourself and achieve a lot with very small means in terms of time, money and knowledge. There are many ways of achieving complex and large scale results using components and processes operating on a small scale in terms of implementation. Spatial audio is fun and accessible, and to a very large degree you will already know how to do it well if you've ever worked with audio in a 3D environment!
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

              Join the event!

              See all the content and easy-to-use features by logging in or registering!