New Power-Saving Plugins for Unreal, Unity and Godot - Better Player Experience and Energy Efficiency

Tuesday, August 25, 2026 12:45 PM to 1:15 PM · 30 min. (Europe/Berlin)
Stage 8 - Confex Level 2
Microtalks
~All~BusinessLeadership & HRTech & Coding

Information

This session focuses on the Power-Saving Plugins for Unreal, Unity and Godot, developed to optimize your game’s energy efficiency in a pragmatic and time-efficient way- in fact, even enhance the player experience by improving battery life, reducing heat-induced slowdowns, and minimizing fan noise, making them a benefit for developers.


You will learn from the makers of the plugins how reducing battery drain can greatly improve player experience.


Unreal Engine plugin by Hauke Thießen (Deck13 Interactive): https://www.fab.com/listings/05b7bb7f-0bb4-4421-94f8-133c47e23de2


Godot plugin by Ashe Foltin (Bold Beetle Games): https://godotengine.org/asset-library/asset/4762


Unity plugin by Oliver Stock (Walk the Frog UG): https://github.com/wtfoliver/UnityEnergySaver

Topics
~All~BusinessLeadership & HRTech & Coding
Track
Call for Change
Session Type
Talk
Target Audiences
Unity, Unreal and Godot Developers, CTOs and CEOs
Experience Level
Intermediate
Key Take Aways
Learn more about the functions and benefits of the Power-Saving Plugins for Unity, Unreal and Godot. Easy to install and maintain. Energy efficiency improvements can deliver measurable benefits for players and businesses, particularly on handheld devices: - Longer battery life - Decreased fan noise and device heat - Lower electricity consumption and carbon emissions Links to the Plugins: Unreal: https://github.com/HaukeThiessen/EnergySavingPlugin/tree/main Unity: https://github.com/wtfoliver/UnityEnergySaver Godot: https://godotengine.org/asset-library/asset/4762
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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