Behind the Seven Seas: A Deep Dive into a Large-scale Water Rendering System

Tuesday, August 25, 2026 3:15 PM to 4:15 PM · 1 hr. (Europe/Berlin)
Stage 6 - Confex Level 2
Talk
~All~Arts, Visuals & VFXTech & Coding

Information

Corsair Cove is a pirate city-builder game set in a world largely covered by water. This presents a unique technical challenge: How does one render an ocean with high visual quality and performance when the player can zoom out from a tiny bush to a bird’s-eye view of the entire map? This talk aims to answer this question by deconstructing the water rendering system we developed for Cove.

Topics
~All~Arts, Visuals & VFXTech & Coding
Track
Art, Animation & VFX
Session Type
Talk
Target Audiences
Graphics Programmers, Tech Artists or anyone generally interested in Water Rendering
Experience Level
Intermediate
Key Take Aways
- Try to express your intent in mathematical notation, it can be extremely powerful - Always find good visual references and break them down - Take advantage of what already exists in Unreal - Profile, profile and profile a bit more as there will always exist surprises
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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