Mastering the Hardware - Porting "Cronos: The New Dawn" to Nintendo Switch 2

Monday, August 24, 2026 5:45 PM to 6:45 PM · 1 hr. (Europe/Berlin)
Stage 3 - Confex Level 1
Talk
~All~Tech & Coding

Information

This presentation explores the technical solutions implemented in Cronos: The New Dawn that delivered stable performance and strong visual quality on Nintendo's new hardware – the Switch 2. It also highlights how close cross-team technical collaboration made it possible to launch the Switch 2 game version simultaneously with other platforms. The talk is a must-see for anyone working with Unreal Engine 5 and interested in practical optimization strategies.

Topics
~All~Tech & Coding
Track
Tech & Coding
Session Type
Talk
Target Audiences
Everyone working with Unreal Engine 5 and interested in practical optimization strategies
Experience Level
Intermediate
Key Take Aways
- Early platform strategy planning enables a tight and predictable schedule - Flexible cross-team collaboration helps complex ports ship quickly and achieve platform parity - Platform‑specific optimizations must always consider their impact on other platforms - Optimization efforts can come from different disciplines, and selecting the most effective approach depends on the team’s experience - Many of the presented optimization techniques are reusable in other Unreal Engine 5 projects
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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