Beyond Unreal's Out-of-the-Box Combat AI

Monday, August 24, 2026 12:00 AM to 12:01 AM · 1 min. (Europe/Berlin)
Talk
~All~AIAI in GameplayGame DesignTech & Coding

Information

Modern engines provide developers with many built-in systems for building AI characters. This talk introduces practical solutions to four combat AI problems that developers often need to solve after they've created their basic NPCs with Unreal Engine's built-in tools and systems.

Session Type
Talk
Target Audiences
game designers and gameplay programmers (both AI and non-AI)
Experience Level
Intermediate
Key Take Aways
Attendeess will learn practical solutions to four common combat AI problems: 1. How do we assign combat roles to NPCs? 2. How do we choose who an NPC targets? 3. How do we decide how an NPC moves to attack? 4. How do we prevent too many NPCs performing a given action at the same time? Attendees will see how these solutions fit into Unreal Engine's existing tools and architecture or could be implemented in any other modern engine.

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