Game UX: Dive into Player Emotion & Game Flow

Tuesday, August 25, 2026 3:15 PM to 4:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 9 - Confex Level 2
Workshop
~All~Arts, Visuals & VFXGame DesignProduction

Information

Making fun and engaging video games is hard. Although there is no known recipe for crafting successful games, some clear game UX ingredients exist to enhance the fun potential of a game; its "engageability". In this workshop we will dive into the science of emotion and how it can be applied to games, mostly in terms of "game feel" and "presence" (aka "immersion"). We will also tackle the notion of game flow in terms of level of challenge and onboarding for players, and how to plan and test for it.
Topics
~All~Arts, Visuals & VFXGame DesignProduction
Session Type
Workshop
Target Audiences
Game designers and anyone interested in engaging emotionally players and onboarding them more efficiently.
Experience Level
Beginner
Key Take Aways
Understanding the theories behind human emotions and how to apply them to video games. Introduction to game feel and the sense of presence (commonly known as "player immersion"). Understanding what a good onboarding looks like and how to plan and test for it.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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