Advancing Anno 117's Animations: Improving Performance with a GPU-based System

Monday, August 24, 2026 3:45 PM to 4:45 PM · 1 hr. (Europe/Berlin)
Stage 14 - Confex Level 2
Talk
~All~AnimationArts, Visuals & VFXTech & Coding

Information

This talk covers the evolution of Anno 1800's CPU-based animation system into Anno 117's GPU based animation system with emphasis on low level details
Topics
~All~AnimationArts, Visuals & VFXTech & Coding
Session Type
Talk
Target Audiences
Technical
Experience Level
Intermediate
Key Take Aways
Attendees will learn how Anno supports a large number of animations. Focus is not merely on animations but how this system has been made efficient. Thus it will cover data management and scheduling of computation. The foundation for this is a move from a very object oriented system to a more data oriented approach which also lead to simpler data layouts. Additionally, a few opportunities for further optimizations emerging from the changes made will be pointed out.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

              Join the event!

              See all the content and easy-to-use features by logging in or registering!