The System that Helped Us to Create over 100 Levels for 'Dawn of War IV'

Monday, August 24, 2026 3:15 PM to 3:45 PM · 30 min. (Europe/Berlin)
Stage 15 - Confex Level 2
Talk
~All~Game DesignLevel DesignProductionTech & Coding

Information

How do you build 100+ levels without building 100+ levels? This talk explores the Battlefield approach in Dawn of War IV - large, reusable maps that support multiple missions through smart variation, dramatically increasing content output while keeping production costs under control.
Topics
~All~Game DesignLevel DesignProductionTech & Coding
Session Type
Talk
Target Audiences
Level and Game Designers
Experience Level
Intermediate
Key Take Aways
- How to design large-scale, reusable “battlefields” that support multiple different missions and modes. - Techniques to hide map reuse through layout changes, lighting, and runtime systems. - How to balance efficiency vs. uniqueness in level design. - Practical insights into scaling content production without scaling team size, budget and milestones. - Lessons learned from implementing multi-scene maps, ECS workflows, and modular environments. - When (and why) to use this system and what other alternatives like a hybrid approach offer.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

              Join the event!

              See all the content and easy-to-use features by logging in or registering!