From 8 Hours to 45 Minutes: Scaling Unity for Large-Scale Game Production on 'Dawn of War IV'

Tuesday, August 25, 2026 11:15 AM to 12:15 PM · 1 hr. (Europe/Berlin)
Stage 3 - Confex Level 1
Talk
~All~Tech & Coding

Information

This talk covers how we reduced Unity build times from 8 hours to 45 minutes for Dawn of War IV — and what the process taught us about structuring and scaling large Unity productions.
Topics
~All~Tech & Coding
Track
Tech & Coding
Session Type
Talk
Target Audiences
Experienced Unity developers;Technical directors / lead programmers;Build engineers / pipeline engineers;Teams working on mid- to large-scale productions • Developers facing long iteration or build times
Experience Level
Expert
Key Take Aways
Attendees will gain a practical understanding of how large Unity projects behave at scale and how build times are tightly coupled with overall project structure. Key takeaways include: • How to break down and measure build pipelines to identify the true bottlenecks instead of optimizing the wrong systems • Why build times are often a symptom of deeper structural issues (scene structure, asset dependencies, content organization) • Concrete techniques to reduce build times dramatically, including incremental build strategies, dependency control, and pipeline restructuring • How to structure large numbers of scenes and assets without causing exponential build costs • Common pitfalls in Unity projects that silently increase build times • Trade-offs between flexibility, modularity, and build performance • Lessons learned from real-world failed optimizations and misleading assumptions
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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