The Tool UX Design Roundtable - From Tool Pain to Workflow Gain

Monday, August 24, 2026 11:15 AM to 12:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 16 - Table 16.2 | Confex Level 2
Roundtable
~All~Arts, Visuals & VFXProductionTech & Coding

Information

What features does a material editor need? How do we make a good warning dialog? What user research tools are studios using? How do we get our internal users to use a new tool instead of sticking to their old tools? Ask these questions, and any others you can think of, in this Tool Design Roundtable. We will discuss the questions as a group, share our own experiences, and find the best answers that allow you to move forward and make the best tools possible.

Topics
~All~Arts, Visuals & VFXProductionTech & Coding
Session Type
Roundtable
Target Audiences
Tool UX Designers, Product Owners, Tool Programmers, Producers, and users of game development tools.
Experience Level
Intermediate
Key Take Aways
You will walk away with the exact knowledge and experience of those shared by the folks in the room. You can even ask questions yourself to make sure your specific question or experience comes up. The focus is entirely on Tool UX Design, so there is an expectation of especially the Design and Production of Tools, and not deep technical topics.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

              Join the event!

              See all the content and easy-to-use features by logging in or registering!