Performance Capture in Games — Tricks, Pitfalls, and Lessons from the Front Line

Monday, August 24, 2026 3:15 PM to 3:45 PM · 30 min. (Europe/Berlin)
Stage 14 - Confex Level 2
Talk
~All~AnimationArts, Visuals & VFX

Information

A practical session on directing and capturing performance in games, drawn from over a decade on titles like GTA V and Red Dead Redemption 2. What works, what doesn’t, and how film/TV approaches translate into the game pipeline. Actionable techniques, pitfalls, and “cheats” to elevate performances from functional to unforgettable.
Topics
~All~AnimationArts, Visuals & VFX
Session Type
Talk
Target Audiences
Performance capture fans, directors, producers, and writers
Experience Level
Expert
Key Take Aways
- How to capture performances that actually land with the players. - How to talk to actors
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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