How to Optimise Hyper Realistic Digital Characters as Playable Characters and NPCs

Tuesday, August 25, 2026 11:15 AM to 12:45 PM · 1 hr. 30 min. (Europe/Berlin)
Stage 9 - Confex Level 2
Workshop
~All~Arts, Visuals & VFXGame DesignNarrative Design

Information

A technical masterclass in character optimization. We break down the pipeline for 60fps digital humans, covering skeletal mesh reduction, Groom-to-Card logic, and Animation Blueprint profiling in Unreal Engine.
Topics
~All~Arts, Visuals & VFXGame DesignNarrative Design
Session Type
Workshop
Target Audiences
Character Artists,Animators,game designers,Technical directors & lead programmers who are tasked with maintaining frame budgets on high-fidelity titles.Senior technical artists where are responsible for the bridge between cinematic assets and real-time performance.Graphics engineers that want to focused on shader complexity and VRAM management for character rendering.
Experience Level
Intermediate
Key Take Aways
Micro-Optimization of Skeletal Meshes~Reducing vertex density in high-deformation areas (joints/face) while maintaining silhouette integrity for 4K displays. The Groom Budgeting Workflow~Practical strategies for balancing strand-count vs. temporal anti-aliasing (TAA) to prevent hair ghosting and jitter. Profiling Animation Overhead~Using Unreal Insights to identify and prune "expensive" nodes in complex character animation graphs. VRAM Management~Techniques for optimizing Texture Pool usage when multiple high-fidelity NPCs and the player character occupy the same frustum.
Available to Ticket Type(s)
  • gcdev Student Pass
    • gcdev Content Pass
      • gcdev Trade Pass
        • gcdev Press Pass
          • gcdev Speaker Pass
            • gcdev VIP Pass

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